An Atomic Moo Book Review
Last May, Ubisoft released a new 3rd person RPG called Watch dogs. Now fans of the game can explore the art behind the game’s rich digital world in a single hard back book called The Art of Watch Dogs! Published by Titan Books, this comprehensive volume, by Andy McVittie (with forwards by art directors Mathieu Leduc and Sidonie Weber) features the art and design that form the dark world of hackers and corporate gangsters making up a near future Chicago. Here’s the synopsis:
In today’s hyper-connected world, Chicago has the country’s most advanced computer system, known as the CtOS. Concept art and sketches show how the developers designed a living, breathing and “hack-able” cityscape. This book will focus on Aiden Pearce, his allies and enemies, building a new Chicago, and the design of the tech and gadgetry to hack and control CtOS.
Okay, I say this of almost all the art books I review, but I do really love these books. I can’t review the game, only the book, but these books have a lot of value for anyone with an interest in gaming, gaming production, art, digital illustration, or even logo and graphic design work. I really don’t know if Watch Dogs is a good game or not and, frankly, I don’t care. However; the book based on the game takes the reader through the character development and world building that make a dark, hacker infested, city. I especially enjoyed the logo work and background images that decorate the cities grimmy city walls and alleys. The design team created this wonderful form of graffiti dominated by ASCII symbols that (to me at least) represents a great sort of modern, 1984-Big Brother, vibe with futuristic rebellion. Over all, I enjoyed this volume and I’ve been using it for both artistic reference and insights. Now, I just need a gaming system, and time, to actually play the game. damn.
The Art of Watch Dog is now available in all major books stores or you can get your copy online at Titanbooks.com. I’ve posted a few sample images below (along with a preview of the actual game), but since most of these are from my crap-ass scanner, I fully recommend looking this book up in stores to see a better representation of what is inside. All the same, I hope this captures at least a little bit of what makes the book cool.