Good morning, El Moochadores! Well, morning for me. I love playing World of Warcraft. Which, is something that is tough to owe up to, especially with some of my friends, but fuck ’em. I pay my taxes, I don’t commit crimes, and I go to work every day. I get to enjoy Warcraft, goddammit. Also, it’s fucking cool!
Unfortunately, I don’t have the time, or money, to play WoW as I would like. So, I have to enjoy WoW in a limited, often from the sidelines, sort of way. Which sucks, because I think this new expansion (Battle for Azeroth) looks really cool, and I really want to play it! And I might!
Well, I’ll probably work a bunch of overtime, and spend my free time drawing cartoon mice and cows, but I’ll really want to play… dammit! Since I can’t get involved (right now) I can at least geek out over some of the new cinematics and animatic videos being released prior to the new expansion. So join me in my frustration and check out some cool WoW lore. Below, I posted the Battle for Azeroth trailer, Old Soldier, and a couple of the Warbringer animatics. Not all the videos released, but enough to help feed the addiction. I hope.
Beat Down Boogie is back from the Midwest with another groovy video and cosplay photos. Check out their stylish coverage of MAGfest 2018, and a little fun from Snake and Ghost in the arcade. MAGFest (Music And Gaming Festival) is a four day, non-profit, event held annually in National Harbor MD. Looks like a lot of fun, and (if they allow cool illustration vendors like us) we may get out there. Anyways, check out all the fun below and hit this Facebook link to see way more photos! I only posted a smattering of images below.
A Kickstarter where modern game parody meets handmade Japanese prints.
Hello again, El Moochadores! It is the (my) weekend, and I have some time to post about cool (nerdy) stuff here on the moo. Actually I’m just taking a break from working on my comic strip. A whole day of cartoon mice and I need see something else to look at… Like kickass, game inspired, wood block prints!
So… the Ukiyo-e Heroes Kickstarter doesn’t need any help from us. This Kickstarter is just a few days old and it has it $38,000.00 over its goal, but the project is so unique that I want to post about it here too. Also, it really reminds me of college and print making classes.
Anyways, currently on Kickstarter there is a new campaign that mixes video game boss fights and traditional Japanese print making. The project, Ukiyo-e, is a continuation of a successful 2012 Kickstarter campaign that featured popular figures from pop culture in the same print style. Created by Jed Henry and Dave Bull, this Kickstarter offers contributors high quality Giclée prints 12″ x 17″ in size (Ōban format) and signed by Jed Henry. Also, “A selection of the designs are available as handmade woodblock prints, measuring 7″ x 9″”. They have a great video that shows the making of these prints, which I have posted below the KS promo video. According to the KS page, these prints are made on the highest quality washi paper. Groovy.
Along with the videos, I’ve posted a few sample images from the KS page to show the quality of work. Check them out and if you’re interested in learning more, or contributing, please click the links above.
P.S. El Moochadores. If you are currently working on (or have produced) an independent comic, film, game, or music that has a strong nerd/geek vibe: Let us know! I’m always looking for cool “geek-creative stuff to post about” here on the Moo, and learning about your project would really help me out – and save me a lot of time searching the internet!
Hello again El Moochadores! So, Christmas 1986 and we (the brothers Moo) are ten-years-old. The one thing every ten-year-old wanted for X-mas 1986 was the Nintendo Entertainment System which is exactly what we asked for. Y’know what we got? The Sega Master system. Yet one more thing that made us just a little bit different than all (ALL) the other kids in out neighborhood – who were happily playing NES while we were trying to figure out that POS Ghostbusters game. fuck.
Sorry, that’s still kind of a sore spot – but go ahead an enjoy this great Gaming History video from Beat Down Boogie! This first in depth episode kicks off with the history of Mario and covers the multiple changes and platforms the little plumber has gone through through out his successful career.
Y’know, it really did suck not getting any of the “Captain N” references on Saturday Mornings. Also, Fuck you Greg (I can’t remember your last name because it was 30 years ago) for not letting us play Metroid when we slept over. Who the fuck wanted to play “Skate or Die” when you had fucking Metroid! fucking childhood.
06/03/2017 / Trog / Comments Off on Battlesloths 2025: The Great Pizza Wars
One of the best parts of beginning Atomic Moo (aside from creating the world’s best fire breathing super cow) is all the fun stuff people send me to review or post about. So, yeah, when I see something in my inbox called Battlesloths, I want to have a look.
Coming up on Tuesday (June 6th), Rooster Teeth Games will be releasing Battlesloths 2025: The Great Pizza Wars on Steam. Check out the official synopsis:
Battlesloths 2025: The Great Pizza Wars is the fast-paced multiplayer competitive twin-stick shooter of your slothy dreams. Compete with up to 4 human players or play against some tough as nails AI sloths should you be short of friends. Use a myriad of weaponry, each with their own strategies, to destroy your enemies in a quest to collect the most pizza.
The ultimate gun-toting, hoverboarding, pizza eating sloth on the block! Revel in the silliness of the slothpacalypse, shoot everything that moves and start hoarding pizza!
With Battlesloths 2025: The Great Pizza Wars, sloth gaming has been re-defined. It’s now bigger, better and coming soon; with more weapons, hats, online play and tons of fresh levels!
Now, I don’t have a lot of time these days, but I do have a steam account, so this may be something I look into. Maybe! Mayhap! However, you should at least check out the trailers below, because they do show sloths fighting over pizza. Very much worth a look!.
Also, now that I thunk about it, I don’t have as much time to go out and find cool creative projects like I did back in the day. So, if you’re a creator of a comic, web comic, games, video games, illustration… what ever is cool, kind of geeky, and totally yours; the let me know! I’d love to post about it here and share it with our many loyal fans. Hey Neko.
10/22/2016 / Trog / Comments Off on Tomb Raider 20 Year Celebration Medley
Tomb Raider Celebrates 20 Years with a Medley from Pianist Sonya Belousova!
If you’ve had a day like I’ve had, then you’re gonna want to get your “mellow” on and there’s nothing better for that than some good geeky tunes played out by a professional pianist and composer like Sonya Belousova. Belousova does all the playing while the video was directed by Tom Grey of Player Piano. So, sit back and get your ASMR on to some classy geekness set in some pretty far locals. Which actually makes me feel pretty bad for the poor SOB that had to lug a piano out to all those locations. Unless, random forest pianos is a thing that musicians know about and just never bring up. That might be a thing. Check out the full details below along with the video.
In celebration and honor of Rise of the Tomb Raider, the 20 Year Celebration Anniversary of the iconic Tomb Raider franchise, Crystal Dynamics has teamed up with Player Piano, the popular viral YouTube music series created by Sonya Belousova, one of the most accomplished young composers and recording artists, on an epic new Tomb Raider-inspired music video that just had its World Premiere Thursday at New York Comic Con.
The video, which featured Belousova’s incredible original arrangement and performance of the iconic Tomb Raider themes, premiered today at NYCC October 6 during Crystal Dynamics’ live stage session. The video and session was live streamed on the main Twitch channel and is now available on Belousova’s Player Piano YouTube channel
Okay, this is really cool. Well, I guess I should say, “I think this is really cool”, because I’ve been fascinated with the sinking of the Titanic since they discovered it on the ocean floor in the mid 80’s. I totally remember watching Return to the Titanic (with Telly Savallas!) and getting caught up in the story. Anyways, my own geeky wonder aside, there’s a group of people (Vintage Digital Revival) trying to make a game based on this historical event. Titanic: Honor and Glory recreates the RMS Titanic in almost every detail using Unreal Engine 4. When finished, players will join a mystery that takes place in the last five days of the Titanic’s voyage. Now that’s all really cool, but what really got my attention was a video that shows a real time sinking of the ship! The video runs over two and half hours, and it’s interesting, but I guess there’s also a little bit of a spooky vibe to the video. Check out more of the game details below along with the real time video and a promo video for the game!
Beginning in the city of Southampton, England, which is being reconstructed on an expansive scale and with as much accuracy as our ship, the player is on the run from the police. He’s accused of a terrible crime, but most importantly, he’s innocent. He must pursue the true culprit, requiring the player to find a way onto the Titanic just before it departs.
Playing through all five days of the voyage talking to passengers, gathering clues, and unraveling a grand mystery all while avoiding detection from authorities, the hero, Mr. Robert Morgan, has no idea that his whole world is about to change. When Titanic collides with an iceberg in the middle of the North Atlantic, the player must race the rising waters to complete the mystery, prove his innocence, and, most importantly…. survive.
Hey El Moochadores, Beat Down Boogie just posted this nifty video showing off the Kawasaki Warehouse. Inside of which is a really cool looking arcade based on Kowloon Walled City. Which, as we all remember from our history – I just learned just now, was a historic densely populated slum in china during the 20th century. The Kowloon Walled City is now gone (leveled by the Chinese government in the 1990’s), but if it looked even close to what the arcade looks like, it must’ve been one scary damn place!
Anyways, check out the video below and images can be found on the Beat Down Boogie Facebook page. Maybe someday we’ll get something cool like this in the states. I meant the arcade, not an overpopulated, crime infested slum.
The Kawasaki Warehouse is a huge arcade in Kawasaki Japan (about 30-40 minutes from Tokyo by train). The coolest part of the arcade is a section modeled after Kowloon Walled City, a crowded urban nest in Hong Kong that was demolished in the 1990’s. Kowloon inspired the settings of many fictional video games, animes, and movies.
The Kowloon section of the arcade houses classic game cabinets such as Darius, Outrun, Street Fighter, and Gauntlet.
Yesterday, Blizzard released a short animation for their upcoming, “team-based shooter”, Overwatch. The short, Recall, features Winston, one of the main player characters. Winston is… “a genetically engineered gorilla and brilliant scientist who longs for the days of heroism to return.” So, like a nice Gorilla Grodd.
From what I’ve seen, this game looks pretty cool. As many of you know I’m already a fan of WoW, and I sometimes play Hearthstone. For the most part, I think Blizzard does a great job with their games and hopefully this one turns out as well. Okay, they do an alright job with games. I’ve played WoW since 2008 and, eh, kind of going down hill. Wait, I’m a blogger, I can shout my opinion. here goes: Blizzard! Stop dumbing down your game! It’s okay to have a complex and engaging online experience… and be a Panda. My point is, you don’t have to make it so simple, every moron and half-wit can understand it. This isn’t Star Wars. You have a chance to make something great. Games should be hard. WoW really isn’t that hard any more… Whoa. Where am I. Sorry folks. Angry man-nerd just took over.
Anyways, check out the video below. Overwatch releases on multiple platforms on 05/24/2016.
An Atomic Moo Gaming Review of Ubisoft’s new Tom Clancy Game
An Original Article by Atomic Moo’s Chief Gamer: Numbers
When it comes to jingoistic military fiction, one of the masters is undoubtedly Tom Clancy. His novels have been translated into multiple languages, adapted into movies, and deployed around the world like the freedom-defending characters depicted in his works. Though he is no longer with us, his name lives on, attached to video games which have little, if anything, to do with his writing. Games such as Ubisoft’s Tom Clancy’s The Division.
Recently, many brave Agents were dropped into virus-ravaged New York City, and your friends here at True Game Truths were among them. These are our stories of Ubisoft’s Tom Clancy’s The Division’s beta’s shenanigans. This article specifically deals with The Division’s beta test and in no way reflects the final retail product. At least, we certainly hope it doesn’t.
Once again, Ubisoft calls a pre-release stress test a “beta,” which is clearly not the right term at this point into the game’s development. While it did not include the entire full version’s content, it is infinitely more stable than a true beta would be. Consider it a demo.
After launching the mandatory proprietary Uplay client, making a Uplay account, adding friends to said Uplay account, and allowing the game to update through the Uplay launcher (even if you own the game through Steam and have a populated Steam friends list), you can finally load up The Division. Players expecting a main menu will have to wait through a “beta gameplay tips” video.
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If you're a creative geek (have a web comic, into cosplay, geek based Youtube videos, into illustration, geek tunes, or even have your own geek blog or podcast, etc…), we would love to have you as a guest on the Moocast. If you’re interested in talking with us contact Trog at email@example.com.